All students have access to the wide variety of stations, workshops and technical assistance offered by the Willem de Kooning Academy.
What is a Station?
Students, instructors and teachers work in and around the Stations: main central hubs which provide students with specific knowledge as well as the necessary high-quality tools and instruments. The opening hours of the academy are defined by those of the stations. Stations are not the exclusive ‘property’ of any specific major or practice: rather, they function as a crossroads, a hub, a meeting space for students and teachers from various disciplines and academic years. In the stations, students can find the expertise and facilities necessary for realising their work; expertise in the field of software, hardware, technique, equipment and machinery. Teachers, instructors and student-assistants are present all day (as well as in the evenings) in the Stations to help you.
The Stations are:
- Interaction Station
- Image & Sound Station
- Publication Station
- Material Station
- Fabric Station
- Drawing Station
- Business Station
- Research Station
What can you do in the Stations?
In your major specialisation as well as your practice, you will be discovering what you can do in the Stations and what they can mean for you. You will be taking classes and instructions in the Stations in the context of your regular quarter projects. Outside of these projects, you can also work independently in the Stations. It is also possible, at your own initiative, to choose from a broad selection of instructions and modules. This way you can become acquainted with specific technologies and equipment, and apply these in your own imaginative, ‘improper’, independent-minded and/or critical ways. During the course of your studies, you can use the stations to develop specific skills. Skills which you happen to find interesting, or which are related to the projects you wish to realise.
The Station as knowledge domain
The Station is also a place where research is conducted: research of new developments, as well as innovation in the field of technology, art and design, and ongoing exploration of new applications for technologies. Students become familiar with existing techniques and skills, while learning to make well-reasoned choices in the application of these techniques and skills. This is closely linked to the notion that the academy’s education programmes are focused on learning by doing, and then reflecting upon this process. The Stations provide an environment which stimulates and supports this process of making and doing (and of course thinking!). In the Stations, you will be working not only with fellow students and teachers from your own major specialisation, but also with students and teachers of various majors and academic years.
Creative professionals require a variety of entrepreneurial skills in order to successfully compete within a national and international market. Besides specific programmes and modules, the Business Station provides a wide variety of activities and events in the field of entrepreneurial skills. Of course you are welcome at the Business Station during, and even after, your studies for all your pressing questions.
In concrete terms, this means that students can find:
- Advice regarding projects in which marketing, sales, target audiences, etc. play an important role. See also: beardsandsuits.nl
- Advice for students who are already working as self-employed entrepreneurs.
- Advice in setting up your own business.
- Advice if you are thinking of setting up a business.
The Drawing Station is the place where students learn ‘the language of drawing’. Even in an age dominated by digital media, drawing remains a basic skill, a direct and elementary method of achieving a visualisation. The Drawing Station focuses on developing an idea into a visual (communicative) concept using various digital and analog drawing techniques.
Besides drawing tables and easels, the Station also features computers (Mac and PC) as well as Cintiq displays for digital drawing. The drawing and painting studios are suitable for observational drawing. Here you can control the lighting and partition the space; there is also a podium for setting up objects and for model drawing. Besides the drawing and painting studios, there is also an open studio with various computers (Mac and PC) for digital drawing. There are also other facilities such as scanners, projectors and printers which you can use while working in the Drawing Station.
Image & Sound Station
This Station provides facilities for ‘time-based storytelling’: image, time, narration, sound and light. Here students can acquire a variety of technical and other skills: familiarising themselves with various media, and learning to experiment with and apply these media. This station includes a number of studios (photography, animation and audio-visual media) with facilities for designing 2D and 4D narratives, where students can acquire and develop these skills.
The Station offers all the facilities necessary for realising professional multimedia productions. In the photo studios you can use high-quality digital cameras, an extensive flash installation, and various other devices. The AV studio is suitable for realising audio-visual productions, and features HD video cameras, a light ceiling, green screens for chroma keying, etc. There is also a sound studio for making audio recordings. The animation studio is suitable for analog as well as digital projects, featuring state-of-the-art Windows and Mac computers with specialised software such as Maya, TVpaint and Adobe After Effects. The studio also has light tables, peg bars and an A3-sized autofeed scanner.
The Interaction Station focuses on the design of ‘behaviour’, and more specifically on the design of interaction and interface. As we find ourselves increasingly surrounded by computers and digital networks, the design of interaction is growing increasingly more complex. You will focus on the development of software and hardware interfaces.
The Interaction Station includes all facilities for working on interactive installations, wearables, electronics and networked applications. Here you can solder or create 3D prints using the Ultimaker; there is a laser cutter and a variety of electronics equipment (Arduino, Raspberry Pi, MaKey MaKey, LEDs, LittleBits and various sensors). There is also a Microsoft Kinect and an Oculus Rift (virtual reality glasses) as well as video projectors. The Interaction Station also features a wide variety of computers, including its own dedicated computer network and server.
This Station focuses on working with wood, metal, ceramics and plastics, as well as 3D digital fabrication technologies and innovation in the use of materials. You will gain hands-on experience with various materials. The materials which can be processed and researched here are: wood, metal, plastics and ceramics. An important question is how ‘new’ digital fabrication techniques can be used in order to question, influence and innovate existing ‘crafts’.
In the Material Station you will find professional woodworking equipment, such as cutting tables, a milling machine and planing machines. In the metal workshop you will find equipment for welding, sawing, cutting, turning, forging and bending steel. In the ceramics & plastics studio you can work with clay, plaster and various moulding resins, as well as hard plastics (vacuum moulding). Ceramics products can be baked in ovens. The academy’s largest 3D printer is located in the Material Station, as well as several Ultimakers, a large laser cutter and a CNC milling machine.
The Fabric Station focuses on textile fabrics, fashion, and innovation in the use of materials. In this station, students gain hands-on experience with various materials and techniques for exploring and further developing fabrics and fashion. An important question is how ‘new’ technologies can be used in order to influence and bring innovation in the field of fabrics and fashion. The station features various analog devices and machines, as well as computer-controlled machines such as a digital embroidering and knitting machine. It is also possible to digitally create and alter patterns using Lectra software.
As a preview of the Station’s final configuration, you can soon find the following facilities: an embroidering machine, knitting machines, a drum carder, sewing machines for various materials and techniques, a pressing table, a spinning wheel, a transfer press, a weaving loom, and equipment for dyeing and felting fabrics. It is also possible to digitally create and alter patterns using Lectra software.
This Station focuses on reproduction, presentation and publication in print and digital media. The station offers the ‘traditional’ analog reproduction methods (printmaking, silkscreen printing and typesetting) as well as new digital methods of 2D reproduction (such as online publishing and e-publishing).
The Publication Station provides facilities for publishing projects in print or digitally. For print publication there is a laser cutter, a Riso stencil machine, several large-format printers, photocopiers and a flatbed printer. There is a typesetting workshop with two presses, as well as a small but professionally equipped silkscreen printing shop. There are also presses suitable for lithography, relief lithography and etching. A new addition is the gluing machine for easy adhesive binding of books. You can use the paper guillotine for cutting stacks of (printed) paper, for example to produce books in small print runs. There are also two computer instruction spaces where you will find all the software you might need while working in the Publication Station.
The Research Station sees it as its mission to provide all the skills, methods and tools necessary for supporting (artistic, theoretical) research. The Research Station focuses on connecting the practice of ‘making’ with in-depth theoretical knowledge, since both practices are considered as reflective forms of knowledge production. Basic principles include experimentation with various research methods and the application of theoretical perspectives in order to help define the student’s own positioning.
The knowledge, skills and methods provided are intimately connected to the education programmes: contributing to the curricula while also being defined by these same curricula. For example: writing skills, design research methods, or thematic lectures developed in the teaching programmes.
The Research Station also develops a programme (open courses, modules, knowledge database) based on the WdKA programme curriculum, the research programmes of the research centre Creating 010, the head tutors, and the media library.